![]() The only part i did like is that - in single player conquest - you explore and pick techs - but those techs sometimes felt like cheats more than research advancements. Planetary Annihilation only sounds bigger by name - but the planets are at best larger Asteroids. players that love grand strategy should still play Supreme Commander: Forged Alliance - because it has more unit variety, larger maps and more meaningful terrain. Now playing on a map with multiple planets is more interesting as it is more challenging to establish a bridgehead on an already entrenched planet - but then again - the low unit variety and the emphasis on mass over class kind of spoils it. Planets themselves are still waaay too small - and a large map in SC:FA is much, much larger. The games defense options are equally poor - with shields gone (understandable but somewhat not beneficial in my opinion) bases have extremely low defense capabilities against approaching units. The planets do have mountains and cracks - but they play a very insignificant role - not even oceans offer any greater tactical advantage/disadvantage. For me - the main problem - again - is the absence of tactical environment. Titans appear pretty much only when you allow it (on one planet games) - they are so slow to build that at the same time - the enemy can steamroll the base with tier 2 units or artillery. Hawkings calculation suggests that the final state of radiation would retain information only about the total mass, electric charge and angular momentum of. ![]() (well, the loading times are kind of long - but i don t care much for that) The tactical aspect of the game does not work for me because the game encourages only one tactic: Optimize production chain - and rush your enemy! - Although there is kind of a choice between an early cheap rush and a midgame tier 2 rush - its a rush all the same. No crashes - and except for rare freezes in server mode - hardly any problems at all. However - it should be said that the performance is straight out much better. The TITANS expansion changes the game somewhat - but not to a much better in my opinion. kind of a death sentence for a tactical game. They are enormous, towering over hemispheres and dwarfing even. ![]() also and foremost - the limited tactical options. The most important thing the Titans do is take advantage of the fact that Planetary Annihilation takes place across multiple planets. the main issue i had with the game was its very very bad performance. Full text is available to Purdue University faculty, staff, and students on campus through this site. ( not pictured is the final Gatling gun upgrade ) Quad Machine gun in action. The machine guns excel only at destroying low health units. There are currently three turret trees: the Machine gun, the Cannon, and the Radar. the To begin with - i should say that i have played and rated Planetary Annihilation when it came out - and i was anything but impressed. Upgradable Turrets is a mod that allows turrets to be built and upgraded upon a turret base. To begin with - i should say that i have played and rated Planetary Annihilation when it came out - and i was anything but impressed.
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